As the warrior passes the unnaturally pale-looking stranger in the street he briefly notices a glint of armour under the thick fabric of a trenchcoat. The stranger seems occupied with something, hardly paying attention to the bulky shape of the djelian warrior as he passes him on the moonlit street.

Seconds later the warrior is staggering backwards, trying to keep on his feet despite the piercing pain in his side from the rapid attacks of a blade. He swings his sword around in a low arch but fails to connect with anything as the pale man dodges away from the huge blade and slides easily behind the now charging berserker. ... The warrior turns and catches a glimpse of the dull fabric of the trenchcoat creating a fleeting shadow in the compact darkness of a nearby alley. He has him on the run! The injuries in his side hurt but they are not lethal. He picks up his pace and chases into the darkness of the alley.

When he realises his mistake it is already too late. Explosions of pain over his upper body comes so rapidly he almost thinks he is on fire before the last blow severs his spine and shorts out any sensation remaining in the last seconds of his life. He dies looking at the blades in his killers hands, the blades coloured crimson by his own blood.

Mimer looks up at you, smiling grimly as a red tear runs down his painted face. A soft whisper comes over his blackcoloured lips: "This is how we fight."

Repeat after me: "I am not a member of the Warriors Guild."

This is not self defense, and it is not a honourable duel. Killing is preferably done by shooting someone from a distance, ideally while their back is turned.

In other words, don't try to fight like a warrior, fight like a thief. There are plenty of ways for a thief to succeed in killing as long as he or she keeps that in their head. You can start fighting like a warrior after you are capable of killing things with the use of thief techniques.

Fighting is not just using the advantages you have, but denying your opponent to use his advantages. Make an opponent fight your kind of fight and you will win.

Do not go around thinking you are disadvantaged because you dont have a certain ability. Make use of those you have instead. When you are disadvantaged against an opponent it is often because you are fighting his kind of fight.

"The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him." -Sun Tzu, The art of war.


Combat techniques.

Stealing: Making a warrior who normally carries a sword fight barehanded or forcing a wizard relying on spell-components to function without them denies them their ability to fight their kind of fight. Filch is the most used command for this, and is most successfully carried out before the fight starts. Minimize their equipment and you minimise their ability to defend themselves. Snatching is also useful on the opponents brave and stupid enough to follow you, more on that below.

"O divine art of subtlety and secrecy! Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy's fate in our hands." -Sun Tzu, The art of war.

Backstab: this technique can only be used to start combat. It is a covert form of attack which does damage as well as cripples your opponent. I personally favour short blades for this kind of attack.

"Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt." -Sun Tzu, The art of war.

Abscond: A more sophisticated form of avoiding an attack, allowing you to move out of the immediate area either to dissappear or to set up an ambush. Note that is is wise to check out the possible exits and remember them before a fight starts since that extra look or an abscond in a nonexistant direction can cost you precious moments. Remember, 7P.

"Best block, no be there" -Mr Miyagi, Karate kid 2.

Ambush: A more planned attack, which has to be set up before the intended victim arrives. It is possible to combine an abscond with an ambush, or a snatch with an ambush. The trick is to control where they move in one way or another. Make them chase you, and then catch them, so to speak.

"Attack him where he is unprepared, appear where you are not expected." Sun Tzu, The art of war.

Snatch: this is pretty much the grab and run variety of crime. it is useful in combat because some people are foolish enough to run after you when you leave a room holding their posessions, setting them up for being ambushed in the next room with their own blades.

NOTE : All of these techniques require and drains guild points. Make sure you advance to have enough of them, and to keep an eye on how many you use.